![]() ![]() Back in 2005, you probably remember this fun quirky thing called “being unable to move and aim at the same time.” So you can imagine how that has a much more transformative impact than “we made it look nicer.” The less fun part You might remember Resident Evil 4 (2005), which was remade in 2023. Remaking an old game can have a far more transformative effect on the experience than remaking a movie. A lot of games, especially older ones, are bound by the limitations of their time. Unfun (or fun) fact, it comes down to “a unique way to monetize your nostalgia that movies can’t capitalize on as easily.” On the less unfun front, though, is technology. ![]() There’s also the prevalence of remasters, which aren’t full remakes from the ground up.īut this is the part where we loop back to the initial thing that sets video games apart from film. Also, the fact that there are like four Resident Evil remakes (1 through 4) with more on the way, and the fact that The Last of Us was released three separate times speaks for itself. ![]() Yeah, sequels and remakes aren’t the same, but video games as a medium are far younger than film so studies on how the film industry has become increasingly reliant on sequels are the closest analogs we have. Ok, but sequels and remakes aren’t the same thing. That’s all to say launching new intellectual property is riskier, and big corporations don’t really want to take that risk. Since the 2010s, the use of sequels in film has become a key method of managing profit as the costs of making things continues to balloon. Over half of the top 25 grossing movies in 2014 were derivatives after all. It’s not just you, the popularity of sequels continues to increase over time for obvious reasons- they make money. If you’re at all tuned into “things that are being made for our entertainment,” you’re aware of how everything that comes out now is a sequel or spin-off to something else. We’re going to kind of gloss over this one, because it’s not unique to the interactive medium. So what’s up with all the video game remakes? Making New Stuff Is Hard Here’s a good example of the shot-for-shot remake not taking in film Psycho was remade in 1998 essentially shot-for-shot and everyone hated it. It’s not like we remake/remaster books, and most of the time when movies or TV shows are remade it’s more of a remaster so it’s in HD. This kind of phenomenon is pretty unique to video games as a medium, though. If you follow video games as a hobby, the idea of older games from your childhood just getting (essentially) shot-for-shot remakes regularly is probably just something you understand. ![]()
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