Knights are placed on the board in a similar manner to settlements, and can be used to block opposing roads, active or not. Knights can be promoted through a total of three ranks, although promotion to the final rank is a special ability granted by a city improvement. Knights are units that require continuous maintenance through its activation mechanism, but have a wide variety of functions. The other significant concept in Cities and Knights are the concept of knights, which replace the concept of soldiers and the largest army. If a player is the first to build an improvement to the final level, they may take the metropolis from its current holder. The first player with an improvement at the fourth level can claim any of their cities as a metropolis, worth an additional two points.Įach type of improvement has only one associated metropolis, and no city can be a metropolis of two different types (because of this, a player with only metropolises and settlements may not build improvements beyond the third level). At the third level, players earn a special ability. City improvements come in a total of five levels, and in three different categories, with each category of improvements requiring a different commodity and higher levels requiring more cards in that commodity. If a player has a city, they may use commodities to build city improvements, which allow the user several advantages. While sheep, ore and wood yield cloth, coin, and paper, respectively, wheat and clay act as fuel in speical functions: wheat activates knights, and clay allows for a city wall. When combining Cities and Knights with Seafarers, the rules are ambiguous with regards to whether commodities are collected along with normal resources when collecting from a Gold River tile, as well as whether or not commodities can be collected directly from Gold River tiles.Ī city on wheat or clay gives 2 of each, as if in the original settlers. The commodities are paper (which comes from forest terrain), coin (which comes from mountain terrain), and cloth (which comes from pasture terrain). Commodities can then be used to build city improvements (provided the player has a city), which provide additional benefits. Resources may be traded for commodities, and commodities may be traded for resources. Like resources, commodities are associated with a type of terrain, can be stolen by the robber (with Seafarers, also the pirate), can count against the resource hand limit, and may not be collected if the robber is on the terrain. One of the main additions to the game are commodities, which effectively act as secondary resources produced only by cities (and not settlements). It contains features taken from the Settlers of Catan, with emphasis on city development and the use of knights, which are used as a method of attacking other players as well as helping opponents defend Catan against a common foe.Ĭities and Knights can also be combined with the Seafarers of Catan expansion (again, five to six player play only possible with the Seafarers five to six player expansion), although players are not recommended to use the Cities and Knights rules in Seafarers scenarios where exploration is a gameplay element.īecause of the new gameplay elements introduced in Cities and Knights, the game is typically played to a greater number of victory points. The Cities and Knights of Catan (German: Städte und Ritter) is an expansion to the board game Settlers of Catan for three to four players (five to six player play is also possible with the Settlers and Cities and Knights five to six player expansions).
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